CivTactics
A turn-based strategy game that joins a Civilization-style economy to Final Fantasy Tactics-style battles.
CivTactics is a procedurally generated strategy game I'm designing and prototyping in Godot. You found settlements, run an economy, and train units, and every conflict drops into a grid-based tactical battle. There's no story and there are no named heroes; everything that happens comes out of the systems.
Strategy games make compounding decisions visible: what you do with wood on turn five decides who wins a battle on turn fifty. The prototype tests one loop first (settlement, resources, training, battle, and back) before anything else gets built.